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Sector Down is an asymmetrical card game meant to simulate cyberattacks and cybersecurity principles. The “Blue Team” focuses on defense and the protection of critical infrastructure against natural disasters and bad actors. Meanwhile, the smaller but more powerful “Red Team” focuses on attacking and disrupting to achieve its goals.

I was the lead programmer/developer for Sector Down. The game engine used is Unity.

I presented Sector Down as a finalist entry at the 2025 Serious Games Showcase & Challenge at I/ITSEC Dec 1-4 in Orlando, FL. Booth 2285

Developed by students and faculty from Rochester Institute of Technology (RIT), in collaboration with the United States Military Academy (USMA), supported by Award #W911NF-23-2-0036.

Copyright:

This game and its data were produced under a federal grant and may be freely used or reproduced for educational purposes in accordance with 2 CFR 200.315(b).

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